Sunday, March 29, 2020

Episode 58 - 8 Bit and Amiga games for your Commodore Quarantine

This week on 10 Minute Amiga Retro Cast I am covering some new games, most released this year or last year that will be fun to play on our Commodore 8 bit and Amiga machines during this quarantine. I am covering releases from the VIC-20, Commoodre 64, Commodore Plus/4 and the Amiga. Here are links to the games I cover in this video: VIC-20: Rodman: Digital copy - Free as of March 2020, but donate anyway! misfit.itch.io Or order the physical cartridge (also on the Penultimate cartridge) www.tfw8b.com VIC Nibbler: Free for download www.hewco.uk Or order the physical cartridge www.tfw8b.com Fire! for the VIC-20 is available free from Double Sided Games, but I was unable to capture footage from it www.doublesidedgames.com Converted Activision games from Antonio Savona and crew: https://csdb.dk/scener/?id=27021 Millie and Mollie )Name your price, but pay him well!) https://carletonhandley.itch.io/millie-and-molly The Retro Hour interviews Carleton Handley https://theretrohour.com/commodore-64-new-and-classic-games-ep217/ le Abbey De Mort - Currently free for the digital download! www.doublesidedgames.com Check out my review: https://youtu.be/-upwR5WDABU Ms Rodman is available from www.tfw8b.com Run Demon Run - Name your price, but make it fair! psytronik.itch.io/demon Neutron (and Santron!) Name your price, but treat Sarah Jane Avory well! sarahjaneavory.itch.io Vegetables Deluxe from Mike Richmond - currenty free! www.doublesidedgames.com Check out my review: https://youtu.be/i1EOJHpQ8IA Shadow over Hawksmill from Psytronik Software Digital version: https://psytronik.itch.io/hawksmill Physical Pre-order: http://www.psytronik.net/newsite/index.php/c64/123-hawksmill Curse of Rabenstein - avaialble for tons of platforms: 8bitgames.itch.io/rabenstein Rygar - totally free for your AGA machine: http://www.indieretronews.com/2019/05/rygar-aga-tecmos-arcade-game-as-amiga.html Tiny Little Slug for Amiga: www.amigashop.org Amiga Bill interviews the creator of "Tiny Little Slug" https://www.twitch.tv/videos/573063564 Inviyya demo for Amiga: https://tigerskunk.itch.io/inviyya Reshoot-R Amiga www.amigashop.org Trap Runner Amiga: www.amigashop.org www.amigaonthelake.com Black Dawn Rebirth www.doublesidedgames.com Check out my review: https://youtu.be/JLWaDNho790 Rotator Amiga: psytronik.itch.io/rotator Follow me on Twitter @10marc1 Check out my Patreon www.patreon.com/10marc


Sunday, March 22, 2020

Episode 57 - Telecommuting on the Amiga

This week we are all staying home to keep safe from the nasty virus, so we need to telecommute to work, and what better way to do that than on our Amiga! Surely it can handle everything! Lets get on the Internet, set up IMAP email on the Amiga, and while we are at it, lets connect Dropbox to the Amiga! Pick up a PCMCIA network card from:
www.retroready.one
Pick up a Gurunet card from: www.amigaonthelake.com
Download Simplemail from:
http://simplemail.sourceforge.net/ 
Get iBrowse from:
https://www.ibrowse-dev.net/ 
Get your MCC Mui files for Simplenet here:
http://aminet.net/package/dev/mui/MCC_TextEditor-15.53
http://aminet.net/package/dev/mui/MCC_NList-0.125
http://aminet.net/package/dev/mui/MCC_BetterString-11.33
Get Dropbox/Google Drive for Amiga here:
http://aminet.net/package/comm/tcp/AmigaCloudHandlers
Follow me on Twitter:
@10marc1
Join my Patreon!
www.patreon.com/10marc

Episode 56 - Classic 520 Accelerator Case and Mini Zorro Unboxing

This week I am doing an unboxing of Jojo073's new Mini Zorro game and reviewing the new 3D printed case for the Classic 520 Accelerator from amigastore.eu - Join me! Order Mini Zorro from: http://www.xente.mundo-r.com/jojo073/... Get your cool Classic 520 case from: www.amigastore.eu Check out the specs on the Classic 520 Accelerator www.irixlabs.com Here is my contact info: www.10marc.com
Twitter: @10marc1


Sunday, March 1, 2020

Episode 55 - Mini Zorro Amiga Game Review

This week I have a fun preview of a new game from Jojo073 and Iron Gate Studios. Mini Zorro! This great little Platform / Puzzle game is beautiful and has a fantastic sound track by Ricardo Vieira. Come join me as I take a look at the new game. Mini Zorro Main Page: http://www.xente.mundo-r.com/jojo073/... Follow Jojo073 on Twitter: @joj073jose Check out his YouTube channel: https://www.youtube.com/user/jojo073 Listen to Pixel Gaiden Podcast here: http://pixelgaiden.podbean.com/ Check out Todd's Nerd Cave here: https://www.youtube.com/user/mathemabeat Here is my info: www.10marc.com Twitter @10marc1

Sunday, February 23, 2020

Episode 54 - Amiga iBrowse 2.5.2 Review

Welcome to another 10MARC Review. This week I take a look at the new iBrowse web browser for the Classic Amiga. It also works on PPC Amiga, but I won't be talking about that here. I will be talking a bit about AmiSSL and your TCP/IP stack too, but if you want more details about that, I will link to a video about that below. Demo or Purchase iBrowse here: https://www.ibrowse-dev.net/ Get Roadshow TCP/IP Here: https://www.amigashop.org/product_inf... 10MARC Amiga on The Internet, Episode 9 https://youtu.be/oGnUIU0CIFs Website shown in the video: www.amiga.org www.amigalove.com mobile.twitter.com mobile.facebook.com www.10marc.com eab.abime.net Check out my Patreon: www.patreon.com/10marc


Saturday, February 22, 2020

Thanks to my wonderful Patrons!

Support my work on Patreon at www.patreon.com/10marc

Amiga 500 Tier:

Alex Chaney
Arkadiusz Kwasny
Azura Bayata
Cameron Armstrong
Commodore Kid
Eric Nelson
Gordon Heydon
Pete Morgan
Pierre Kressmann
Raging Orlando
Retro Recollections
Robert Diggle
Steve Jones
Tim Locke

Amiga 1200 Tier

Kevin Swarts

Amiga 3000 Tier

Marco Rolappe
Richard Shears

Thank you all so much! I appreciate it!




Hired Sword II for the C64 Preview - The Chickenhead Chronicles

Welcome back to The ChickenHead Chronicles - This week I am previewing the upcoming (04/03/2020) game Hired Sword II for the Commodore 64. This is a great RPG in the style of Ultima games on the C64, and falls squarely into the "Rated M for Mature" category with it's Racy images and story. Publisher: www.doublesidedgames.com @Dsidedgames Coder: Roy Riggs @furroy Music: Mike Richmond @RichmondMike www.Commodore4ever.net - Supplies hardware such as the Breakout Box for your C64 or C128 My contact info: www.10marc.com @10marc1 Here is a bit more information about combat, Direct from Roy: Combat Quick Notes At the start of each combat, the battle screen is shown. On the left side is the player, the hearts & skulls show how much life/ouch you have, there is an icon showing you the player, and then your four currently active abilities. On the right side is the same for the monster. Every ability is either an attack, marked with a sword, or a defense, marked with a shield. At the start of each combat you are given three options, Fight, Init, or Flee. Fight begins the combat, Init doesn’t do anything, but selecting it shows both sides’ initiative stats so you can better decide what you want to do. Flee lets you run away from a powerful monster, to have a chance to drink a potion, etc. You can also move your cursor up to highlight all of your abilities and the monster’s as well, again to see what you’re up against. Once combat starts, both sides roll for Initiative, if you lose nothing happens, but if you win you get to see what ability the monster will use each round for this turn. Their next ability will be marked with (Angle Bracket) before it. Rolling the dice! To determine the outcome of each dice roll, it works like the boardgame Risk, where the highest dice from each side are paired against each other. The dice are all compared, from highest to lowest, and any side that has extra dice not matched by the opponent are counted as wins as well. The side with the greater number of wins is the winner of the roll. After the Initiative roll for the turn, there are four rounds of combat. You pick your ability and the attacker’s dice are compared to the defender’s dice. For every die roll that beats the defenders, the defender will gain an ouch/lose a life. What happens when both players attack or both defend you might wonder? This is where your ability’s speed comes into play. All abilities have both a speed and a power, generally faster abilities have lesser power and vice versa. In the event of both players picking an attack, one side will randomly intercept the other based on comparative speeds, so the faster side is more likely to win the intercept. The loser has their attack dice turned into defense dice and the round continues as normal. If both players pick Defense, again speeds are compared and a random winner is chosen to riposte, and the winner has their dice turned into attack dice. Smart players will use the riposte/intercept mechanics to their advantage, if a monster has a very powerful attack and you don’t trust your defense to withstand it, you might want to plan to use one of your own very fast but light damage attacks to thwart their strongest attacks. Combat continues if neither side is not dead or flees. After each round the last ability is marked as used with an * asterix. After four rounds a new turn of combat begins. You roll for Initiative again, or have a chance to Flee if things are not going well, and are free to pick from all four of your abilities again. Of course, you can always just spam the fire button until your foes are vanquished and ignore all of the above!